Project 1: Pong
The Pong game can be found in the wiki article here.
Click to Download Slides for project Pong
We made this game in python using turtle. To play, use w and s to control the left paddle, and the up and down arrow to move the right paddle.
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import turtle
wn = turtle.Screen()
wn.bgcolor("white")
wn.setup(width=800, height=600)
wn.tracer(0)
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("black")
# paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("black")
# paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("black")
ball.penup()
ball.goto(0, 0)
ball.dx = 2
ball.dy = -2
blocka = turtle.Turtle()
blockb = turtle.Turtle()
blockc = turtle.Turtle()
blockd = turtle.Turtle()
blocke = turtle.Turtle()
blockf = turtle.Turtle()
blockg = turtle.Turtle()
blockh = turtle.Turtle()
# Function
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
def change_paddle_block(block,x, y):
block.up()
block.shape("square")
block.goto(x, y)
def draw_rec_right():
y = paddle_a.ycor()
x = paddle_a.xcor()
change_paddle_block(blocka, x, y + 20)
change_paddle_block(blockb, x, y + 40)
change_paddle_block(blockc, x, y - 20)
change_paddle_block(blockd, x, y - 40)
def draw_rec_left():
y = paddle_b.ycor()
x = paddle_b.xcor()
change_paddle_block(blocke, x, y + 20)
change_paddle_block(blockf, x, y + 40)
change_paddle_block(blockg, x, y - 20)
change_paddle_block(blockh, x, y - 40)
def block_clear():
for x in [blocka, blockb, blockc, blockd, blocke, blockf, blockg, blockh]:
x.clear()
wn.listen()
wn.onkey(paddle_a_up, "w")
wn.onkey(paddle_a_down, "s")
wn.onkey(paddle_b_up, "Up")
wn.onkey(paddle_b_down, "Down")
while True:
wn.update()
draw_rec_right()
draw_rec_left()
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
if (ball.xcor() > 340 and ball.xcor() < 350) and (
ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (
ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
block_clear()