Conway’s Game of Life
Conway’s Game of Life can be found in the wiki article here.
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import turtle
import random
import copy
import time
#size is 50 * 50 matrix
screenSize = 800 #pixels
gridSize = 50 #lines
lineDistance = screenSize // gridSize #distance in pixels
lifed = {}
def draw_square(x,y,size,color):
global lifeturtle
lifeturtle.penup()
lifeturtle.goto(x,y)
lifeturtle.pendown()
lifeturtle.seth(0)
lifeturtle.color(color)
lifeturtle.begin_fill()
for o in range(4):
lifeturtle.left(90)
lifeturtle.fd(size)
lifeturtle.end_fill()
lifeturtle.hideturtle()
def draw_line(x1, y1, x2, y2):
turtle.up()
turtle.goto(x1,y1)
turtle.down()
turtle.goto(x2,y2)
#assuming x >=0 , x < 50
#y >= 0, y < 25
def draw_life(x,y,color):
x -= 25
y -= 25
draw_square(x * lineDistance, y * lineDistance, lineDistance, color)
def draw_border(x,y):
turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.seth(0)
for o in range(4):
turtle.left(90)
turtle.fd(lineDistance)
def draw_grid():
turtle.color("grey")
for x in range(-400, 400 + lineDistance, lineDistance):
draw_line(x,-400,x,400)
for y in range(-400, 400 + lineDistance + 1, lineDistance):
draw_line(-400,y,400,y)
def check_neighbors(x, y):
neighbors = 0
self = False
if (x + 1,y) in lifed:
neighbors += 1
if (x, y + 1) in lifed:
neighbors += 1
if (x - 1, y) in lifed:
neighbors += 1
if (x, y - 1) in lifed:
neighbors += 1
if (x + 1,y + 1) in lifed:
neighbors += 1
if (x - 1, y - 1) in lifed:
neighbors += 1
if (x - 1, y + 1) in lifed:
neighbors += 1
if (x + 1, y - 1) in lifed:
neighbors += 1
if (x, y) in lifed:
self = True
return (neighbors, self)
def uptate_board():
global lifed
newLifeD = copy.deepcopy(lifed)
for x in range(50):
for y in range(50):
neighbour, self = check_neighbors(x,y)
if neighbour != 3 and neighbour != 2 and self == True:
del newLifeD[(x, y)]
elif neighbour == 3 and self == False:
newLifeD[x, y] = True
lifed = copy.deepcopy(newLifeD)
draw_all_lives()
def draw_all_lives():
global lifeturtle
global lifed
lifeturtle.clear()
for g in lifed:
x,y = g
draw_life(x, y, "black")
def print_score(score,color):
global scoreTurtle
scoreTurtle.clear()
scoreTurtle.goto(-400, 400)
scoreTurtle.color(color)
scoreTurtle.write("Generation: {} ".format(score))
def bmain():
global lifeturtle
screen = turtle.Screen()
turtle.setup(1000, 1000)
turtle.title("Conway's Game of Life - from CSBunny")
turtle.hideturtle()
turtle.speed(0)
turtle.pensize(2)
draw_grid()
lifeturtle.up()
lifeturtle.hideturtle()
lifeturtle.speed(10)
lifeturtle.color('black')
for i in range(500):
x = random.randint(0, 50) # -25, 25
y = random.randint(0, 49) # -25, 25
lifed[(x, y)] = True
i = 0
while True:
i += 1
draw_all_lives()
uptate_board()
print_score(i, "black")
time.sleep(0.5)
screen.mainloop()
if __name__ == "__main__":
lifeturtle = turtle.Turtle() # turtle for drawing life
scoreTurtle = turtle.Turtle() # turtle for drawing score
turtle.tracer(0,0)
bmain()