Project 2: Snake
This game was made in python using turtle. To play, use the arrow keys and guide the snake.
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import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
wn = turtle.Screen()
wn.bgcolor("blue")
wn.setup(width=600, height=600)
wn.tracer(0)
foodLst = []
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("orange")
head.penup()
head.goto(0,0)
head.direction = "stop"
for x in range(1):
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("orange")
food.penup()
food.goto(0, 100)
foodLst.append(food)
segments = []
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("black")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("Comic Sans MS", 24,"normal"))
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y+20)
if head.direction == "down":
y = head.ycor()
head.sety(y-20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
wn.listen()
wn.onkey(go_up, "Up")
wn.onkey(go_down, "Down")
wn.onkey(go_right, "Right")
wn.onkey(go_left, "Left")
while True:
wn.update()
"""if i % 10 == 0:
if len(segments) > 1:
a = segments.pop()
a.color("blue")
a.goto(a.xcor(), a.ycor())
#draw background color in (x,y) , how ???
"""
if head.xcor() > 290 or head.xcor() < - 290 or head.ycor()> 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
score = 0
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Comic Sans MS", 24, "normal"))
for segment in segments:
segment.goto(1000,1000)
del segments[:]
score = 0
delay = 0.1
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Comic Sans MS", 24, "normal"))
for food in foodLst:
if head.distance(food) < 20:
colorlst = ["red", "orange", "yellow", "green", "lime green", "blue", "purple", "pink"]
colorIndex = random.randint(0, 7)
color = colorlst[colorIndex]
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color(color)
new_segment.penup()
segments.append(new_segment)
score += 10
delay -= 0.001
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score),align="center", font=("Comic Sans MS", 24,"normal"))
for index in range(len(segments) -1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
score = 0
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Comic Sans MS", 24, "normal"))
for segment in segments:
segment.goto(1000, 1000)
del segments[:]
score = 0
delay -= 0.001
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",
font=("Comic Sans MS", 24, "normal"))
time.sleep(delay)
wn.mainloop()